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Sarya | Character Modeling

I've used a variety of soft sculpting and hard surface modeling techniques during the course of this project, and used ZBrush's FiberMesh feature for the hair and feather placement. Clothes made in Marvelous Designer with retopology in Maya; everything else made in ZBrush.

Headshot w/ placeholder textures

Headshot w/ placeholder textures

Sarya

Sarya

Without cape

Without cape

Back

Back

Concept art

Concept art

Face

Face

Skirt detail

Skirt detail

Misc details

Misc details